## Graphics Adapter Device Driver Reference

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### PALETTEDATA

The PALETTEDATA data structure contains information on the palette registers.

    typedef struct _PALETTEDATA {

      ULONG     ulPalCount;    /*  Specifies the number of bPaletteData entries that follow. */

      ULONG     ulPalStart;    /*  Start index for data. */

      BYTE      bPaletteData;  /*  One byte is allocated; start of palette. */

    } PALETTEDATA;

    typedef   PALETTEDATA   * FAR   * PPALETTEDATA ;