# @(#) 1.6 nt/src/samples/cardgame/makefile.mak, odcardgamepart, od96nt, odnt9712d 1/22/97 12:03:46 [3/21/97 17:40:24]
#====START_GENERATED_PROLOG======================================
#
#
#   COMPONENT_NAME: odother
#
#   CLASSES: none
#
#   ORIGINS: 27
#
#
#   (C) COPYRIGHT International Business Machines Corp. 1995,1996
#   All Rights Reserved
#   Licensed Materials - Property of IBM
#   US Government Users Restricted Rights - Use, duplication or
#   disclosure restricted by GSA ADP Schedule Contract with IBM Corp.
#
#   IBM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
#   ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
#   PURPOSE. IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL, INDIRECT OR
#   CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
#   USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
#   OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
#   OR PERFORMANCE OF THIS SOFTWARE.
#
#====END_GENERATED_PROLOG========================================


# If you wish to add to the existing compile and link flags, you can
# do it with these macros

ExtraSOMCompileOptions =

ExtraCompileOptions    =

ExtraLinkOptions       =

# ===================================================================
# Subdirectories you want nmake to visit
Subdirs =


# ===================================================================
# Targets

# IdlTargets = List all the idls
# HdrTargets = List all the C++ headers
# MsgTargets = List all the message catalogs
# LibTargets = List all export libraries to be built
# DllTargets = List all shared libraries to be built
#
# The Reg* and File*  macros are used to generate a table of contents
# and an install package


IdlTargets = iodcard.idl

RcTargets = iodcard.rc

HdrTargets =

MsgTargets =

LibTargets = $(ODSRC)/lib/iodcard.$(LibSuffix)

DllTargets = $(ODSRC)/dll/iodcard.dll

RegMain=iodcard.dll
RegIDL=iodcard.idl
RegClassName=CardGame
RegKind=CardGame
FilesDlls=iodcard.dll iodsimpl.dll iodutils.dll iodbitmp.dll
FilesIncs=$(IdlTargets) $(IdlTargets:.idl=.xh) $(HdrTargets)
FilesLibs=iodcard.$(LibSuffix)
FilesCats=
FilesStationery=

# ===================================================================
# Common Inference Rules

# Platform.mak contains all the platform specific code to build the
# sample. Check it to verify which compiler the sample is using.

!include $(ODSRC)/src/Platform.mak


# ===================================================================
# Rules

cardgameObjList = iodcard.$(Obj)

iodcard.$(Obj) : iodcard.xih iodcard.hpp iodcard.cpp

cardgameLibList = \
        {$(LIB)}iodutils.$(LibSuffix) \
        {$(LIB)}iodsimpl.$(LibSuffix) \
        {$(LIB)}odimagng.$(LibSuffix) \
        {$(LIB)}odui.$(LibSuffix) \
        {$(LIB)}odlayout.$(LibSuffix) \
        {$(LIB)}odcore.$(LibSuffix) \
        {$(LIB)}odstorag.$(LibSuffix) \
        {$(LIB)}somtk.$(LibSuffix) \
!IF "$(Platform)"=="win32"
        {$(LIB)}COMDLG32.$(LibSuffix)  \
        {$(LIB)}msgdll.$(LibSuffix)
!ENDIF

$(ODSRC)/dll/iodcard.dll :  $(ODSRC)/lib/iodcard.$(Exp) \
        $(cardgameLibList) \
        $(cardgameObjList)
   @$(BuildDllWithRes) "RecFile=iodcard.res" BuildDllRule


$(ODSRC)/lib/iodcard.$(Def) :  iodcard.$(Def)
   @$(BuildCopy)


$(ODSRC)/lib/iodcard.$(LibSuffix) : \
!IFDEF CPPMAIN
   $(ODSRC)/lib/iodcard.$(Def) \
!ENDIF
   $(cardgameObjList)
   @$(BuildLib)

# end of file
