The IDDEBeginEvent class provides event information to a server application when a client has asked the server to begin a conversation.
An object of this class is created when an IDDETopicServer object needs to pass an acceptConversation request to the server application. You do not construct objects of this class.
Constructors & DestructorYou can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEBeginEvent()
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IDDEBeginEvent(const IEvent& ddeBeginEvent)
| Windows | OS/2 | AIX |
| Yes | Yes | No |
Event AttributesUse these members to query information about the requested conversation and to set the case sensitivity of the conversation, if it is accepted.
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public:
IString application() const
Returns the name of the requested application.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IDDEBeginEvent& setCaseSensitive(bool caseSensitive)
Sets the case-sensitive flag to true. The server application should set this flag if it enforces case sensitivity.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IString topic() const
Returns the name of the requested topic.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const