The IDDEClientEndEvent class provides event information to a client application when a conversation is ended or ending.
An object of this class is created when an IDDEClientConversation object needs to notify the application that a conversation is ending or ended. You do not construct objects of this class.
Constructors & DestructorYou can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDEClientConversation objects.
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public:
~IDDEClientEndEvent()
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IDDEClientEndEvent( const IEvent& ddeEvent, Source endSource, IString application, IString topic )
| Windows | OS/2 | AIX |
| Yes | Yes | No |
Event InformationUse these members to query information about the conversation that is ending.
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public:
IString application() const
Returns the name of the server application for the conversation that is ending or ended.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IString topic() const
Returns the name of the topic supported by the conversation that is ending or ended.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const