The IDDEEndEvent class provides event information to a server application when a conversation is ended or ending.
An object of this class is created when an IDDETopicServer object needs to notify the application that a conversation is ending or ended. You do not construct objects of this class.
Constructors & DestructorYou can construct and destruct objects of this class, although normally you never need to do so. These events are usually created and deleted for you by IDDETopicServer objects.
![]() |
public:
~IDDEEndEvent()
| Windows | OS/2 | AIX |
| Yes | Yes | No |
![]() |
public:
IDDEEndEvent(const IEvent& ddeEvent, Source endSource)
| Windows | OS/2 | AIX |
| Yes | Yes | No |
Event InformationUse these members and enumerations to determine the initiator or cause of the conversation termination.
![]() |
public:
Source sourceOfEnd() const
Returns one of the values of the IDDEEndEvent::Source enumeration indicating the source of the ending of the conversation.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
![]() |
enum Source { client,
server,
error }The following enumerations are used to define the possible sources of an end to a conversation:
| Windows | OS/2 | AIX |
| Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const