The IDDEServerAcknowledgeEvent class provides event information to a server application regarding an acknowledgment from a client.
An object of this class is created when an IDDETopicServer object needs to pass information about an acknowledgment to the server application. You do not construct objects of this class.
Constructors & DestructorYou can construct and destruct objects of this class, although normally you will never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEServerAcknowledgeEvent()
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
IDDEServerAcknowledgeEvent(const IEvent& ddeEvent)
| Windows | OS/2 | AIX |
| Yes | Yes | No |
Event InformationUse these members to query information about an acknowledgment received from a DDE client application.
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public:
IString data() const
Returns the data the server provided to the client.
Note:
| Windows | OS/2 | AIX |
| Yes | Yes | No |
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public:
bool isAckToHotLinkUpdate() const
Returns true if the acknowledgment is in response to IDDETopicServer::hotLinkUpdate being called. It returns false if it is in response to data being provided for an IDDETopicServer::requestData call.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const
unsigned short transactionType() const