The ISlider class allows a user to set, display, or modify a value by moving the slider arm along the slider shaft.
Sliders let a user set values that have familiar increments, such as feet or degrees. You can also use sliders to blend colors or show the percentage of a task completed. Because the slider is interactive, detents and buttons are provided and the slider arm is oversized to facilitate interaction with the mouse.
By default, this class creates a slider as follows:
A complementary set of options is available for creating a vertical slider. You can do the following:
Other style options include the following:
Handlers derived from the following classes handle events for ISlider objects:
There are restrictions for specifying the color of controls based on the platform and which style of control you use.
The AIX version does not support detents.
The native Windows slider (that is, a slider constructed without the pmCompatible style) does not support detents.
Constructors & DestructorYou can construct and destruct objects of this class.
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public:
virtual ~ISlider()
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
ISlider( unsigned long windowId, IWindow* parent, IWindow* owner, const IRectangle& initial, unsigned long scale1NumberOfTicks, unsigned long scale1TickSpacing, unsigned long scale2NumberOfTicks, unsigned long scale2TickSpacing = 0, const Style& style = defaultStyle ( ) )
You can construct an object of this class by specifying the number of ticks and spacing for both scale 1 and scale 2.
| IInvalidParameter | The parent window pointer specified was invalid. You must specify a valid IWindow pointer as the parent. |
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
The constructors wrapping an existing progress indicator are not available in the AIX environment.
The constructors wrapping an existing slider are not supported for native Windows sliders.
public:
ISlider( unsigned long windowId, IWindow* parent, IWindow* owner, const IRectangle& initial, unsigned long numberOfTicks, unsigned long tickSpacing = 0, const Style& style = defaultStyle ( ) )
| IInvalidParameter | The parent window pointer specified was invalid. You must specify a valid IWindow pointer as the parent. |
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
public:
ISlider(const IWindowHandle& handle)
You can construct an object of this class by specifying a window handle.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
The constructors wrapping an existing progress indicator are not available in the AIX environment.
You can use this constructor to wrapper a native Windows trackbar. ISlider objects constructed from native Windows trackbars will set the initial number of ticks to two and the tick spacing to zero. Call setTicks after wrappering the control to initialize the scale(s).
public:
ISlider(unsigned long windowId, IWindow* parent)
You can construct an object of this class by specifying a parent window and a slider control ID.
| Windows | OS/2 | AIX |
| Yes | Yes | No |
You can use this constructor to wrapper a native Windows trackbar. ISlider objects constructed from native Windows trackbars will set the initial number of ticks to two and the tick spacing to zero. Call setTicks after wrappering the control to initialize the scale(s).
Arm OperationsUse these members to set and query attributes of the slider arm.
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public:
ISize armSize() const
Returns the size of the arm in pixels.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
Native Windows sliders (that is, sliders constructed without the pmCompatible style) do not support arm sizing. Therefore, this member function returns a default ISize object for native Windows sliders.
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public:
virtual ISlider& setArmSize(const ISize& sliderArm)
Sets the size of the arm in pixels.
| IInvalidParameter | The slider arm size requested is invalid. |
| Windows | OS/2 | AIX |
| Yes | Yes | Ignored |
Native Windows sliders (that is, sliders constructed without the pmCompatible style) do not support arm sizing. Therefore, this member function has no effect for native Windows sliders.
AttributesUse this member to query the accessible attribute of objects of this class.
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public:
virtual bool hasFocus() const
Returns true if the slider has the input focus.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
Buttons PositionUse these members to query the position of slider buttons (if any).
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public:
ButtonsPosition buttonsPosition() const
Returns the current position of the slider's buttons for this slider object. The returned value is an enumerator provided by ButtonsPosition.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
Detent OperationsUse these members to set and query attributes for a slider's detents.
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public:
virtual unsigned long addDetent(unsigned long offset)
Adds a detent to the slider at the specified pixel offset from the home position. Returns a unique ID, which is required for removing a detent or querying its position.
| IInvalidParameter | The detent offset requested is invalid. |
| Windows | OS/2 | AIX |
| Yes | Yes | Ignored |
Native Windows sliders (that is, sliders constructed without the pmCompatible style) do not support detents. Therefore, this member function returns has no effect for native Windows sliders.
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public:
virtual unsigned long detentPosition( unsigned long detentId ) const
Returns the offset of a detent from the home position, in pixels.
| IInvalidParameter | The detent identifier is invalid. |
| Windows | OS/2 | AIX |
| Yes | Yes | Ignored |
Native Windows sliders (that is, sliders constructed without the pmCompatible style) do not support detents. Therefore, this member function returns 0 for native Windows sliders.
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public:
virtual ISlider& removeDetent(unsigned long detentId)
Removes the specified detent from the slider.
| IInvalidParameter | The detent identifier is invalid. |
| Windows | OS/2 | AIX |
| Yes | Yes | Ignored |
Native Windows sliders (that is, sliders constructed without the pmCompatible style) do not support detents. Therefore, this member function has no effect for native Windows sliders.
Notification MembersUse this member to identify notifications sent to an observer object.
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public:
static INotificationId const armTrackId
Notification identifier provided to observers when the arm of an ISlider window is dragged with the mouse. ISlider provides the current arm position in the INotificationEvent::eventData field of the INotificationEvent.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
StylesThese style members provide a set of valid styles for this class. Use these members to query and set the slider styles. You can use these styles with the styles in the following classes:
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public:
virtual unsigned long convertToGUIStyle( const IBitFlag& style, bool extendedOnly = false ) const
Converts a style object into a value appropriate for the presentation system. The default action is to return the base GUI styles for the platform. Extended styles, those defined by the application and the Open Class Library, are returned if you set extendedOnly to true.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static Style defaultStyle()
Returns the default style. The default style is classDefaultStyle unless you have changed the style using setDefaultStyle.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static void setDefaultStyle(const Style& style)
Sets the default style for all subsequent sliders.
This member function is not thread safe. In a multithreaded application, it should only be called when a conflict is not possible. A conflict can arise if you set the default style on one thread at the same time that it is being queried on another. In this situation, the query would take place while the style is in an unknown state.
When you create a window class and do not specifically specify window styles in the constructor, the Open Class Library queries the default style. Therefore, the only safe place to call this member function is when no other application threads that create windows are active.
Another way to avoid a conflict in a multithreaded application is to specifically specify window styles on window construction, rather than calling this member function.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static const Style buttonsBottom
Places the slider's buttons below the slider shaft.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static const Style buttonsLeft
Places the slider's buttons to the left of the slider shaft.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static const Style buttonsRight
Places the slider's buttons to the right of the slider shaft.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static const Style buttonsTop
Places the slider's buttons above the slider shaft.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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public:
static const Style classDefaultStyle
Provides the original default style for this class, which is the following: IWindow::visible | IProgressIndicator::horizontal | IProgressIndicator::alignCentered | IProgressIndicator::homeLeft | IProgressIndicator::primaryScale1 | ISlider::buttonsLeft.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
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enum ButtonsPosition { top,
bottom,
left,
right,
none }Use these enumerators to specify the placement of the slider's buttons. The buttons are used to move the slider arm one increment in the selected direction.
| Windows | OS/2 | AIX |
| Yes | Yes | Yes |
virtual ~IControl()
virtual ~INotifier()
virtual INotifier& disableNotification() = 0
virtual INotifier& enableNotification( bool enable = true ) = 0
INotifier()
virtual bool isEnabledForNotification() const = 0
virtual INotifier& notifyObservers( const INotificationEvent& event ) = 0
virtual INotifier& notifyObserversAsync( const INotificationEvent& event )
const IThreadId& threadId() const
virtual ~IProgressIndicator()
Alignment alignment() const
virtual unsigned long armPixelOffset() const
virtual unsigned long armRange() const
virtual unsigned long armTickOffset() const
virtual IColor backgroundColor() const
virtual IProgressIndicator& disableDrawItem()
virtual IProgressIndicator& disableRibbonStrip()
virtual IProgressIndicator& disableSnapToTick()
virtual IProgressIndicator& enableDrawItem( bool enableDrawItem = true )
virtual IProgressIndicator& enableNotification( bool enable = true )
virtual IProgressIndicator& enableRibbonStrip( bool enableRibbonStrip = true )
virtual IProgressIndicator& enableSnapToTick( bool enableSnapToTick = true )
virtual IColor foregroundColor() const
HomePosition homePosition() const
IProgressIndicator( unsigned long windowId,
IWindow* parent,
IWindow* owner,
const IRectangle& initial,
unsigned long numberOfTicks,
unsigned long tickSpacing = 0,
const Style& style = defaultStyle ( ) )
IProgressIndicator(const IWindowHandle& handle)
IProgressIndicator( unsigned long windowId,
IWindow* parent,
IWindow* owner,
const IRectangle& initial,
unsigned long scale1NumberOfTicks,
unsigned long scale1TickSpacing,
unsigned long scale2NumberOfTicks,
unsigned long scale2TickSpacing = 0,
const Style& style = defaultStyle ( ) )
IProgressIndicator(unsigned long windowId, IWindow* parent)
bool isDrawItemEnabled() const
bool isPMCompatible() const
bool isRibbonStripEnabled() const
bool isSnapToTickEnabled() const
bool isVertical() const
virtual IProgressIndicator& moveArmToPixel( unsigned long armOffset )
virtual IProgressIndicator& moveArmToTick( unsigned long tickNumber )
unsigned long numberOfTicks(Scale scale) const
Scale primaryScale() const
virtual IProgressIndicator& setBackgroundColor( const IColor& color )
virtual IProgressIndicator& setForegroundColor( const IColor& color )
virtual IProgressIndicator& setHomePosition( HomePosition home = homeBottomLeft )
virtual IProgressIndicator&
setLayoutDistorted( unsigned long layoutAttributesOn,
unsigned long layoutAttributesOff )
virtual IProgressIndicator& setPrimaryScale( Scale primaryScale = scale1 )
virtual IProgressIndicator& setShaftBreadth( unsigned long breadth )
virtual IProgressIndicator& setShaftPosition( const IPoint& position )
virtual IProgressIndicator&
setTickLength( unsigned long tickNumber,
unsigned long length )
virtual IProgressIndicator& setTickLength( unsigned long length )
virtual IProgressIndicator& setTicks( Scale scale, unsigned long numberOfTicks, unsigned long tickSpacing = 0 )
virtual IProgressIndicator&
setTicks( unsigned long scale1NumberOfTicks,
unsigned long scale2NumberOfTicks,
unsigned long scale1TickSpacing = 0,
unsigned long scale2TickSpacing = 0 )
virtual IProgressIndicator&
setTickText( unsigned long tickNumber,
const IResourceId& text )
virtual IProgressIndicator&
setTickText( unsigned long tickNumber,
const char* text )
virtual IPoint shaftPosition() const
virtual ISize shaftSize() const
unsigned long tickLength(unsigned long tickNumber) const
IPoint tickPosition(unsigned long tickNumber) const
unsigned long tickSpacing(Scale scale) const
IString tickText(unsigned long tickNumber) const
virtual ~IWindow()
IAccelTblHandle acceleratorHandle() const
IAcceleratorTable acceleratorTable() const
virtual IColor activeColor() const
IWindow& addOrReplaceAttribute( const IAttributeName& name, const IAttribute& attribute )
IWindow& adoptWindowData( const DataHandle& typeToken, IWindowData* windowData )
virtual IString asDebugInfo() const
virtual IString asString() const
IAttributeName attributeNameAt( const AttributeCursor& cursor ) const
const IAttribute* attributeWithName( const IAttributeName& name, ESearchType search = kWindowOnly ) const
virtual IWindow& capturePointer(bool capture = true)
ISize characterSize() const
IWindowHandle childAt(const ChildCursor& cursor) const
IWindow* childWindowAt(const ChildCursor& cursor) const
virtual IArgList convertToArgList( const IBitFlag& style ) const
static DataHandle dataHandleWithKey( const char* dataKeyName )
virtual IWindowHandle defaultEmphasisButton() const
static SiblingOrder defaultOrdering()
virtual IWindowHandle defaultPushButton() const
static IWindow* desktopWindow()
virtual IWindow& disable()
virtual IColor disabledBackgroundColor() const
virtual IColor disabledForegroundColor() const
virtual IWindow& disableGroup()
IWindow& disableMinimumSizeCaching()
virtual IWindow& disableNotification()
virtual IWindow& disableTabStop()
virtual IWindow& disableUpdate()
bool dispatchRemainingHandlers( IEvent& event, bool callDefProc = true )
virtual IWindow& enable(bool enableWindow = true)
virtual IWindow& enableGroup(bool enable = true)
IWindow& enableMinimumSizeCaching( bool enableCaching = true )
virtual IWindow& enableNotification(bool enable = true)
virtual IWindow& enableTabStop(bool enable = true)
virtual IWindow& enableUpdate(bool enableWindow = true)
static IWindow::ExceptionFn* exceptionFunction()
virtual IFont font() const
virtual IWindowHandle handle() const
virtual bool handleException( IException& dispatcherException, IEvent& exceptionEvent )
virtual IWindowHandle handleForChildCreation() const
static IWindowHandle handleWithParent( unsigned long identifier, const IWindowHandle& parent )
static IWindowHandle handleWithPointerCaptured()
virtual bool hasPointerCaptured() const
unsigned long helpId() const
virtual IWindow& hide()
virtual IWindow& hideSourceEmphasis()
virtual IColor hiliteBackgroundColor() const
virtual IColor hiliteForegroundColor() const
virtual unsigned long id() const
virtual IColor inactiveColor() const
virtual IRectangle invalidatedRect() const
virtual IRegionHandle invalidatedRegion() const
bool isAutoDeleteObject() const
bool isAutoDestroyWindow() const
bool isEnabled() const
virtual bool isEnabledForNotification() const
virtual bool isFrameWindow() const
virtual bool isGroup() const
bool isHandling(const EventMask& events) const
virtual bool isLayoutDistorted( unsigned long layoutAttribute ) const
bool isMinimumSizeCachingEnabled() const
bool isShowing() const
virtual bool isTabStop() const
bool isUpdateEnabled() const
virtual bool isValid() const
bool isVisible() const
static bool isWindowValid(const IWindow* window)
IDMItemProvider* itemProvider() const
IWindow(const IWindowHandle& handle)
IWindow(unsigned long identifier, IWindow* parent)
virtual IRectangle layoutAdjustment() const
static IPoint mapPoint( const IPoint& point, const IWindowHandle& from, const IWindowHandle& to )
virtual IWindowHandle matchForMnemonic( unsigned short character ) const
IMessageQueueHandle messageQueue() const
ISize minimumSize(bool windowCalculatedSize = false) const
virtual IPointerHandle mousePointer() const
static void movePointerTo(const IPoint& position)
virtual IWindow& moveSizeTo( const IRectangle& newSizeAndPosition )
virtual IWindow& moveTo(const IPoint& newPosition)
virtual IRectangle nativeRect() const
virtual INotifierAddress notifierAddress() const
virtual IWindow& notifyObservers( const INotificationEvent& event )
virtual IWindow& notifyObserversAsync( const INotificationEvent& event )
static IWindow* objectWindow()
virtual IWindow* owner() const
IWindow* parent() const
virtual ISize parentSize() const
static ISize parentSize(const IWindowHandle& windowHandle)
static IPoint pointerPosition()
virtual IPoint position() const
virtual IWindow& positionBehindSibling( const IWindowHandle& siblingWindow )
virtual IWindow& positionBehindSiblings()
virtual IWindow& positionOnSiblings()
virtual const IWindow&
postEvent( unsigned long eventId,
const IEventParameter1& parm1 = 0,
const IEventParameter2& parm2 = 0 ) const
virtual const IWindow& postEvent(const IEvent& event) const
virtual const IWindow& postEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IPresSpaceHandle presSpace() const
virtual IRectangle rect() const
virtual IWindow& refresh( const IRectangle& invalidRectangle, bool immediate = false )
virtual IWindow& refresh(RefreshType type = paintAll)
virtual IWindow& releasePointer()
virtual void releasePresSpace( const IPresSpaceHandle& presentationSpaceHandle ) const
IWindow& removeAllAttributes()
IWindow& removeAttribute(const IAttributeName& name)
virtual IWindow& resetActiveColor()
virtual IWindow& resetBackgroundColor()
virtual IWindow& resetDisabledBackgroundColor()
virtual IWindow& resetDisabledForegroundColor()
virtual IWindow& resetFont()
virtual IWindow& resetForegroundColor()
virtual IWindow& resetHiliteBackgroundColor()
virtual IWindow& resetHiliteForegroundColor()
virtual IWindow& resetInactiveColor()
IWindow& resetMinimumSize()
virtual IWindow& resetShadowColor()
virtual IEventResult sendEvent(const IEvent& event) const
virtual IEventResult sendEvent( unsigned long eventId, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IEventResult sendEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
IWindow& setAcceleratorHandle( const IAccelTblHandle& handle )
IWindow& setAcceleratorTable( const IAcceleratorTable* acceleratorTable )
virtual IWindow& setActiveColor(const IColor& color)
IWindow& setAutoDeleteObject(bool autoDelete = true)
IWindow& setAutoDestroyWindow(bool autoDestroy = false)
virtual IWindow& setBackgroundColor(const IColor& color)
static void setDefaultOrdering(SiblingOrder order)
virtual IWindow& setDisabledBackgroundColor( const IColor& color )
virtual IWindow& setDisabledForegroundColor( const IColor& color )
static IWindow::ExceptionFn* setExceptionFunction( IWindow::ExceptionFn* exceptionFunction )
virtual IWindow& setFocus()
virtual IWindow& setFont(const IFont& font)
virtual IWindow& setForegroundColor(const IColor& color)
IWindow& setHelpId(unsigned long helpTopicId)
virtual IWindow& setHiliteBackgroundColor( const IColor& color )
virtual IWindow& setHiliteForegroundColor( const IColor& color )
virtual IWindow& setId(unsigned long newIdentifier)
virtual IWindow& setInactiveColor(const IColor& color)
IWindow& setItemProvider(IDMItemProvider* dragProvider)
virtual IWindow&
setLayoutDistorted( unsigned long layoutAttributesOn,
unsigned long layoutAttributesOff )
IWindow& setMinimumSize(const ISize& size)
virtual IWindow& setMousePointer( const IPointerHandle& mousePointer )
virtual IWindow& setOwner(const IWindow* newOwner)
virtual IWindow& setParent(const IWindow* newParent)
virtual IWindow& setShadowColor(const IColor& color)
virtual IColor shadowColor() const
virtual IWindow& show(bool showWindow = true)
virtual IWindow& showSourceEmphasis(bool show = true)
virtual ISize size() const
virtual IWindow& sizeTo(const ISize& newSize)
IWindow& startHandling(const EventMask& events)
IWindow& stopHandling(const EventMask& events)
virtual IWindow& validateRect( const IRectangle& validatedRectangle )
virtual IWindow& validateRegion( const IRegionHandle& validatedRegion )
virtual IRectangle visibleRectangle() const
IWindowData* windowData(const DataHandle& typeToken) const
static IWindow* windowWithHandle( const IWindowHandle& windowHandle, bool allThreads = true )
static IWindow*
windowWithOwner( unsigned long identifier,
const IWindow* owner,
bool allThreads = true )
static IWindow*
windowWithParent( unsigned long identifier,
const IWindow* parent,
bool allThreads = true )
static INotificationId const activeColorId
static const EventMask allMouseMoves
static INotificationId const attributeAddReplaceId
static INotificationId const attributeRemoveId
static INotificationId const backgroundColorId
static INotificationId const borderColorId
static const Style clipChildren
static const Style clipSiblings
static const Style clipToParent
static INotificationId const commandId
static const Style disabled
static INotificationId const disabledBackgroundColorId
static INotificationId const disabledForegroundColorId
static INotificationId const enableId
static INotificationId const focusId
static INotificationId const fontId
static INotificationId const foregroundColorId
static const Style group
static INotificationId const hiliteBackgroundColorId
static INotificationId const hiliteForegroundColorId
static INotificationId const inactiveColorId
static const Style leftToRight
static const EventMask mouseEntersLeaves
static const Style noStyle
static INotificationId const positionId
static const Style rightToLeft
static const Style saveBits
static INotificationId const shadowColorId
static INotificationId const sizeId
static const EventMask someMouseMoves
static const Style synchPaint
static INotificationId const systemCommandId
static const Style tabStop
static const Style visible
static INotificationId const visibleId
static const Style alignBottom
static const Style alignCentered
static const Style alignLeft
static const Style alignRight
static const Style alignTop
static INotificationId const armChangeId
static const Style border3D
static const Style handleDrawItem
static const Style homeBottom
static const Style homeLeft
static const Style homeRight
static const Style homeTop
static const Style horizontal
static const Style pmCompatible
static const Style primaryScale1
static const Style primaryScale2
static const Style ribbonStrip
static INotificationId const scaleId
static const Style snapToTickMark
static const Style vertical
static INotificationId const allChangesId
static INotificationId const deleteId
IWindow& addHandler(IHandler* newHandler)
virtual IWindow& addObserver( IObserver& observer, const IInterest& interest )
static void
addToWindowSet( IWindow* window,
const IWindowHandle& windowHandle )
IWindow& bindMessageQueue(bool bindToMessageQueue = true)
IColor color(unsigned long colorArea) const
IColor color( unsigned long colorArea, const IColor& defaultColor ) const
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, const char* windowClass, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, IXmCreateFunction createFunction, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, IXmCreateFunction createFunction, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* callerArgList, unsigned int callerNumberArguments, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, const char* windowClass, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
IWindow& defaultProcedure(IEvent& event)
bool deleteIsInProcess() const
bool dispatch(IEvent& event)
virtual unsigned long extendedStyle() const
bool isBoundToMessageQueue() const
virtual bool isDragStarting(IEvent& event)
bool isPrimaryWindow() const
bool isUserWindowWordReserved() const
IWindow()
IWindowNotifyHandler* notificationHandler() const
virtual IWindow& notifyObservers( const INotificationId& notification )
IObserverList& observerList( const IInterest* interest = 0 ) const
virtual bool passEventToOwner(IEvent& event)
virtual IWindow& prepareForUse( const IWindowHandle& windowHandle )
virtual IWindow& removeAllObservers()
static void removeFromWindowSet(IWindow* window)
IWindow& removeHandler(IHandler* oldHandler)
virtual IWindow& removeObserver(IObserver& observer)
virtual IWindow& removeObserver( IObserver& observer, const IInterest& interest )
IWindow& reserveUserWindowWord(bool reserve = true)
virtual IWindow& resetColor(unsigned long colorArea)
ISize savedMinimumSize() const
IWindow& saveMinimumSize(const ISize& size)
virtual IWindow& setBidiSettings( const IBidiSettings& bidiSettings, bool childInherit, bool refresh )
virtual IWindow&
setColor( unsigned long colorArea,
const IColor& color )
virtual IWindow& setDefaultEmphasisButton( const IWindowHandle& defaultEmphasisButton, bool enable )
virtual IWindow& setDefaultPushButton( const IWindowHandle& defaultPushButton )
virtual IWindow& setExtendedStyle( unsigned long extendedStyle )
IWindow& setNotificationHandler( IWindowNotifyHandler* notifyHandler )
virtual IWindow& setStyle(unsigned long style)
IWindow&
setWindowData( long index,
unsigned short dataValue )
IWindow& setWindowData(long index, unsigned long dataValue)
IWindow& startHandlingEventsFor( const IWindowHandle& windowHandle )
IWindow&
startHandlingEventsFor( unsigned long identifier,
IWindow* parent )
virtual unsigned long style() const
IWindow& unbindMessageQueue()
unsigned long windowULong(long index) const
unsigned short windowUShort(long index) const
virtual INotifier& addObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& notifyObservers( const INotificationId& id ) = 0
virtual IObserverList& observerList( const IInterest* anInterest = 0 ) const = 0
virtual INotifier& removeAllObservers() = 0
virtual INotifier& removeObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& removeObserver(IObserver& observer) = 0
virtual ISize calcMinimumSize() const
void
initialize( unsigned long windowId,
IWindowHandle parent,
IWindowHandle owner,
unsigned long style,
const IRectangle& initial,
void* sliderData )
void initialize(IWindowHandle handle)
IProgressIndicator()
virtual IProgressIndicator&
setColor( unsigned long colorArea,
const IColor& color )
IControl()