The IDDEPokeEvent class provides event information to a server application when a client has asked the server to set an item to a new value.
An object of this class is created when an IDDETopicServer object needs to pass a pokeData request to the server application. You do not construct objects of this class.
Constructors & DestructorYou can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
![]() |
public:
~IDDEPokeEvent()
| Windows | OS/2 | AIX |
| Yes | Yes | No |
![]() |
public:
IDDEPokeEvent(const IEvent& ddeEvent)
| Windows | OS/2 | AIX |
| Yes | Yes | No |
Event InformationUse these members to query the data that the DDE client application has sent to be poked.
![]() |
public:
IString pokedData() const
Returns the data that the client asked the server to set
an item's value to.
Note:
| Windows | OS/2 | AIX |
| Yes | Yes | No |
~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const